feat: landing page + smart components
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97
components/landing/Globe.vue
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97
components/landing/Globe.vue
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<template>
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<div ref="globe"></div>
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</template>
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<script>
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import ThreeGlobe from "three-globe"
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import * as THREE from "three"
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import geojson from "~/assets/geojson/ne_110m_admin_0_countries.geojson"
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import texture from "~/assets/images/texture.png"
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export default {
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data() {
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return {
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globe: null,
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cube: null,
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renderer: null,
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scene: null,
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camera: null,
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tbControls: null,
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arcsData: [...Array(40).keys()].map(() => ({
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startLat: (Math.random() - 0.5) * 180,
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startLng: (Math.random() - 0.5) * 360,
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endLat: (Math.random() - 0.5) * 180,
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endLng: (Math.random() - 0.5) * 360,
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color: ["#00acee", "#aceeff", "#00ffac", "#aaef3e"][
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Math.round(Math.random() * 3)
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],
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})),
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}
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},
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mounted() {
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this.init()
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this.animate()
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window.addEventListener(
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"resize",
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() => {
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this.camera.aspect =
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this.$refs.globe.clientWidth / this.$refs.globe.clientHeight
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this.camera.updateProjectionMatrix()
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this.renderer.setSize(
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this.$refs.globe.clientWidth,
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this.$refs.globe.clientHeight
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)
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},
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false
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)
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},
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methods: {
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init() {
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this.globe = new ThreeGlobe()
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.globeImageUrl(texture)
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.atmosphereColor("#aaaaaa")
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.arcsData(this.arcsData)
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.arcColor("color")
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.arcDashLength(1)
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.arcDashGap(5)
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.arcStroke(1)
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.arcDashInitialGap(() => Math.random() * 5)
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.arcDashAnimateTime(2000)
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.hexPolygonsData(geojson.features)
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.hexPolygonResolution(3)
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.hexPolygonMargin(0.5)
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.hexPolygonColor(() => `#aaaaaa`)
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this.renderer = new THREE.WebGLRenderer({
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alpha: true,
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})
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this.renderer.setSize(
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this.$refs.globe.clientWidth,
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this.$refs.globe.clientHeight
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)
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this.$refs.globe.appendChild(this.renderer.domElement)
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this.scene = new THREE.Scene()
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this.scene.background = null
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this.scene.add(this.globe)
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this.scene.add(new THREE.AmbientLight(0xffffff))
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this.scene.add(new THREE.DirectionalLight(0xffffff, 0.8))
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this.camera = new THREE.PerspectiveCamera()
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this.camera.aspect =
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this.$refs.globe.clientWidth / this.$refs.globe.clientHeight
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this.camera.updateProjectionMatrix()
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this.camera.position.z = 300
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},
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animate() {
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this.renderer.render(this.scene, this.camera)
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requestAnimationFrame(this.animate)
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this.globe.rotation.y -= 0.005
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},
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},
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}
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</script>
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